The Psionic Wars

Adventure Reboot
Welcome to the World

| This is Eberron, a world still torn by a war two years ended. We call it the Last War, partly because it lasted one-hundred and two years and partly because most citizens pray that they will never see war again. It started when Jarot, the last King of the Kingdom of Galifar passed away. He willed his Kingdom to Mishann, his only daughter. Some of her brothers took issue with this because, not only was she a woman who could not continue their line, she was not the eldest child. Her oldest brother, Kaius, denied her right to the throne and her younger brother, Thalin soon followed. Though they claimed the throne for themselves, her older brother Wrogar backed his sister against the two. Thus the war began, though this story is mostly only remembered by Bards and History books… The reason for the war didn’t matter anymore after half a century of death and destruction.

| Eventually, it stopped being a fight for the throne as the Five Nations (Cyre, Karrn, Thrane, Aundair, and Breland) each took allegiance with themselves or the heir that happened to rally them. The war dissolved into neighbor-against-neighbor bloodshed and no one cared who the successor to the throne was, many of the heirs had died by that point anyway, but still we kept fighting for a full century before something happened that woke us up… Cyre vanished. Overnight, an entire Nation and it’s people were wiped off the face of Khorvaire in a mist that left behind all manner of strange things: A city of glass left standing without any occupants, a lake of blood where a battlefront was that night, and more abominations but none are so jarring as the Mist. The Dead-Gray Mist, that’s what the scholar’s named it, still hangs like a curtain that defines the borders of what used to be Cyre. All Cyrians that weren’t in their nation that night seek refuge elsewhere and Cyre is no more, we call it the Mournland now. It’s a testament to all of us, a reminder of how much each of us lost in the war, revealed on a stage too grand to ignore.

| The war continued for two more years after the Day of Mourning, the day Cyre vanished, but our hearts weren’t in it anymore. Nations that had spent more than a century becoming military powers finally laid down their weapons with the Treaty of Thronehold. Children born in war, warriors who know nothing except war, sentient golems that were so designed for it they are called Warforged, and a continent still reeling and trying to figure out how to survive without it… This is what we have left. This is our world and we try to make the best of it; we adventure and explore to put our skills to use, we settle down and try to build the lives we thought we were fighting for but never expected to have, and we mourn for the lives lost as we pray to whatever god will listen that we never see war again.

| Two years after the Treaty of Thronehold, in the year 998 YK, we try to carve out a life in a harsh world but the whispers of unease still hang. No one is yet sure if the pall is that of the past or the future and only time will tell. Welcome to our world, adventurers… And good luck.

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Day One
A party formed

Wroat, the capital of Breland. A shining city with a castle in the middle of a river, and the site of our first session. Harlan and his companion Proud-Feather have been living in the city for a time seeking aid in their odd quest; Delan, a practiced magician interested in the darker side of magic, arrived by airship seeking knowledge; Dimble and his ward Daegon arrived via lightning rail, an odd pair looking to make money… one way or another; an unusual creature, a lizardfolk named Ritiktalma, swam downriver seeking refuge in the city; and a warrior woman called Delphine sailed in looking for work and hoping for a challenge. The odd cast of characters went through a rough start.

Daegon stole Harlans’ berry pouch and coin from anyone he thought he might be able to lift from, right under the nose of his partner. Dimble searched for information, getting the lay of the land while Ritiktalma went fishing. Delphine signed up for a competition of combat in the Scylvane Arena, a traveling sporting contest that offers a reward to the winners. Likewise, Delan registered for an intellectual contest in the Arena. The competitions were set to begin in two days and both of them were eager to compete… But Delphine noticed something odd about the portly Showmaster who was arguing with an employee right before that employee fell to his death. Delan followed on the heels of this scene to hear murmurs blaming the Showmaster for the death.

Dimble, Daegon, and Harlan all heard rumors of a river monster and went to investigate. Daegon made a stop at a local market to spend his newly acquired coin on cheap foodstuffs. Dimble had an encounter with the river monster only to find that it was an intelligent and fairly polite (excepting the routine eating of pets) lizardfolk, Ritiktalma. Harlan showed up at a bad time and mistook the scene before him, he attempted to move against the lizard but was distracted by Dimbles’ sudden song. Daegon, hearing the singing, came out of the store ready for a fight just as Ritiktalma took to the rooftops at Dimbles’ urging. The situation was tense, but after a few brief moments the misunderstandings were cleared up and the four began to talk civilly. Harlan even offered Ritiktalma a rabbit that Proud-Feather brought him… Ritik accepted and ate the dead rabbit whole. They retired to a small hole-in-the-wall bed and breakfast style lodging and happened upon both Delphine and Delan. Just as the four were in the midst of conversation with Delphine and Delan both overhearing, the door burst open and in strode Keel Pekran. Keel was a parliamentary candidate for the upcoming election and was looking for adventurers to find a magic item to help fund his charity donations to the poorer parts of the city. All six near-strangers agreed, introductions were made, and a party was formed.

The adventure begins tomorrow but so many questions remain… What is this magical item? Will Delan and Delphine return in time for their tournament debuts? What is really going on in the Scylvane Arena and the Showmaster? And most importantly, what is this upstart group of adventurers going to encounter next?

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Day Two (Part One)
Orcs and Bristles

Wrapping up the night before, Ritiktalma broke into a grocer’s store but was unable to find much of worth. He took some apples for his troubles and headed back to his bridge to sleep, but overheard a metal man saying something about “damned squidheads!” Daegon fed some of the hungry children in the city. Harlan searched for information about the mountains they were supposed to explore, but wasn’t able to find much. Eventually everyone retired for the night and awoke to find Keel Pekrin in the bed and breakfast that most of them had slept in. Dimble got the politician to start talking and came up with some interesting information. Keel wants to be tough on crime and kind to the poor in the city, but he fears that his competition may be corrupt. In fact, Keel accused Jeth Migran of being bribed by the rich to run the poor out of town through inaction. Dimble was intrigued by this, but put it aside for later. Keel gave everyone 50 gold to begin the journey and promised 50 more upon completion, then sent them to the east gate to begin.

There they found a House Vadalis coach and its’ Dragonmarked driver awaiting them. They climbed into the coach and were warned to be careful and try to remain calm on the ride… The black horses spewed blue flames as they pulled the carriage at breakneck speeds; Daegon looked out the window as they raced on and he nearly lost his lunch… Dimble did. When the steeds stopped, they had made two days of travel in a handful of minutes. The carriage lost a wheel, but that didn’t stop the driver from disappearing. The party had arrived at Baran’s Keep. An ex-military outpost that housed mostly armaments, unused for years. They checked inside and found signs of recent habitation. They decided that they should be careful and they continued back outside where they encountered a wounded man.

The man was clearly shaken and badly wounded but still determined to keep walking to the nearest town, he was dragging a woman in a sack. After some coaxing, the party found out that he had been part of a caravan that was selling goods. The caravan had been headed out of Zilargo when it was assaulted by orcs asking about a blue orb… The same blue orb the party had been sent by Pekrin to retrieve. This man was the only one to escape the assault since Cerra, the woman he was attempting to drag to get help, had died along the way. He had walked for nearly a full day to reach the keep, and he found out that he had been turned around and going the wrong way that entire time. Harlan found some plants to treat the garish wounds that wouldn’t stop bleeding and Daegon and Dimble gave him food and water. They asked him to stay in the keep for safety and they promised to return once their task was done so they could get the man to Wroat and safety.

Having done what they could for the man, they set off into the mountain range, following Proud-Feather to the site of a fight long since ended. Eight kobolds lay dead and scavenged which told the party that the orcs had come through here ahead of them. They had some trouble navigating the terrain, but eventually made their way to a glade in the middle of the mountain range. An oddly lush, green location with a single tree and a small pond. Dimble found and spoke to a mole while Proud-Feather and Harlan picked berries from the tree. The mole told Dimble that it did not know of any large caves or of any blue orbs, but it saw large green creatures go by earlier. Dimble knew they were on the right track.

Just then, a large boar-like creature called a Tusk Terror came into the glade. Harlan made an attempt to handle the animal in a normal fashion, but Tusk Terrors are intelligent creatures and it seemed almost to be insulted by the gesture. The party decided this would have to be a fight and they fired first, letting arrows and crossbow bolts fly. The now enraged boar jumped over 25 feet in a single bound and narrowly missed Dimble with a deadly charge thanks to some quick thinking by the gnome. Unfortunately, the hind legs didn’t miss their mark and Dimble was sent flying, unconscious, into edge of the pond. Everyone attacked the creature, but it didn’t seem have as much impact as they had hoped. The boar turned on Ritiktalma, rolling away from the grouped party and behind the lizard where it gored him and almost sent him to join Dimble in unconsciousness. The fight was one-sided and things were looking grim.

Just then, the water in the pond magically healed Dimble back to an awakened state where he proceeded to warn the party that this was a fight that they would not be able to win. Ritiktalma led the charge away and into a rocky outcropping where the boar could not follow. The boar stood guard outside the entrance, daring the party to return. The injured party decided to rest before moving on. Harlan surmised that the Tusk Terror was likely a guardian of the healing pond and that they should leave it in peace, which curtailed Daegon and his attempts to end the beast to get the healing water.

Things were quickly going sideways and now there are more questions left to put on top of the pile. What did the metal man mean by “squidhead?” Is Jeth Migran really as corrupt as Keel claims? Why is Keel willing to spend so much money on this adventure? Enough money to hire a coach from House Vidalis that is pulled by Hell-Steeds… will he really be able to sell it for a profit and help the poor after investing so much? Who are these orcs? What is the blue orb and why does everyone want it? Will the injured man survive? Why does the pond heal wounds and why does the boar guard it? Our party only has one more day to find the orb and return to Wroat if they want to be on time for the Scylvane Arena tournament… Will they make it in time?

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